Film Score Friday #6: “Brazil” (1985)

Sam Lowry (Jonathan Pryce) prepares to do fantastical battle in Brazil.

[Before we kick this one off… As with all my other articles, there is a risk of significant SPOILERS, so please bear in mind! This is particularly relevant to this film as, for reasons outlined below, multiple different versions and edits exist, of which a rundown is available at This article takes as its reference point the full “Director’s Cut” edition, which is now (as well it should be) the standard DVD release version of Brazil.]

By turns bitingly satirical and deeply moving, chillingly terrifying and laugh-out-loud hilarious, Terry Gilliam’s dystopian farce Brazil is a film that prides itself on confusing the viewer; the latter was certainly the case for Roger Ebert, who detected within the film a palpable and “general lack of discipline”. Indeed, as Jack Mathews documents extensively in his book and documentary The Battle of Brazil, these qualities (combined with Gilliam’s intransigence towards compromise) made it the subject of a protracted dispute between the director and his distributors at Universal, so much so that an alternative cut was prepared (without Gilliam’s blessing) simplifying some of the film’s narrative and, famously, altering its thoroughly ambivalent ending. It is precisely this ambiguity, however, that makes Brazil not only memorable but, as Mathews writes in an accompanying essay to the film’s Criterion Collection DVD re-release, quintessentially Gilliam-esque. Indeed, the film conforms perfectly to the description offered by a Criterion forum member of “Monty Python meets 1984“, as the nightmarish system it depicts, a true bureaucracy where everything is governed by paperwork, is effortlessly omnipotent and fundamentally inefficient all at once, the machines and suited bureaucrats that run it both unassailably powerful and inherently ridiculous.

Continue reading


Film Score Friday #3: “The Thing” (1982)

IMPORTANT – this article contains not only spoilers, but links to clips that some people may find disturbing or frightening (it’s about a horror film, after all). Please proceed with caution!

Among John Carpenter’s substantial corpus (corp’s(e)?) of work as a director not only of horror, but a great many other fine genre movies, his 1982 alien creature feature The Thing is something of an anomaly. For one, following a previously unbroken a streak of commercial (if not always critical) hits – the more independently financed Assault on Precinct 13Halloween and The Fog, and the bigger-budget dystopian action thriller Escape from New York – the film was, at least at first, a resounding failure, making minimal profits on its budget and promptly losing Carpenter the major studio backing from Universal Pictures he had only just recently secured, leaving him, somewhat like its survivors, adrift in the (Hollywood) wilderness. On an artistic level, it also bucks the trend prominent in Carpenter’s back catalogue of the director (for both artistic and financial reasons) scoring his own films, often with the aid of his long-time musical collaborator Alan Howarth. (This practice would continue long after the release of The Thing and would, indeed, lead later to Carpenter pursuing a side career as a musician, including two studio albums of Lost Themes released last year.)

Continue reading

Film Score Friday #2: “Ghost in the Shell” (1995)


Motoko Kusanagi contemplates life and meaning in Ghost in the Shell.

In a world where the human body has been augmented and all but replaced by technology, does the possession of a soul serve as the criterion by which one is judged to be human? And if so, what constitutes a soul? These are the primary questions posed in the near-future society of Mamoru Oshii’s groundbreaking 1995 anime Ghost in the Shell, an adaptation of Masamune Shirow’s highly successful manga of the same name, in which the barriers between man and machine have blurred to the point of becoming indistinguishable. When not fitted with robotic or cybernetic implants, many humans now live as cyberbrains (the “ghosts” of the title) inside specially created cyborg bodies (“shells”) and hooked up to a vast interconnected global network of information exchange.

Continue reading